| diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 warning: 'textureSample' must only be called from uniform control flow |
| v = textureSample(t, s, vec2(0, 0)); |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| diagnostic_filtering/while_loop_body_attribute.wgsl:7:3 note: control flow depends on possibly non-uniform value |
| while (x > v.x) @diagnostic(warning, derivative_uniformity) { |
| ^^^^^ |
| |
| diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 note: return value of 'textureSample' may be non-uniform |
| v = textureSample(t, s, vec2(0, 0)); |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| #version 310 es |
| precision highp float; |
| |
| layout(location = 0) in float x_1; |
| uniform highp sampler2D t_s; |
| |
| void tint_symbol(float x) { |
| vec4 v = vec4(0.0f); |
| while((x > v.x)) { |
| v = texture(t_s, vec2(0.0f)); |
| } |
| } |
| |
| void main() { |
| tint_symbol(x_1); |
| return; |
| } |