| diagnostic_filtering/else_if_body_attribute.wgsl:8:9 warning: 'textureSample' must only be called from uniform control flow |
| _ = textureSample(t, s, vec2(0, 0)); |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| diagnostic_filtering/else_if_body_attribute.wgsl:6:3 note: control flow depends on possibly non-uniform value |
| if (x > 0) { |
| ^^ |
| |
| diagnostic_filtering/else_if_body_attribute.wgsl:6:7 note: user-defined input 'x' of 'main' may be non-uniform |
| if (x > 0) { |
| ^ |
| |
| Texture2D<float4> t : register(t1); |
| SamplerState s : register(s2); |
| |
| struct tint_symbol_1 { |
| float x : TEXCOORD0; |
| }; |
| |
| void main_inner(float x) { |
| if ((x > 0.0f)) { |
| } else { |
| if ((x < 0.0f)) { |
| } |
| } |
| } |
| |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.x); |
| return; |
| } |