blob: 14db324aced02c09dd0975d9ceb4942c6ec8cbf6 [file] [log] [blame] [edit]
@group(0) @binding(1) var t : texture_2d<f32>;
@group(0) @binding(2) var s : sampler;
@fragment
fn main(@location(0) x : f32) {
var v = vec4<f32>(0);
for (; x > v.x; ) @diagnostic(warning, derivative_uniformity) {
v = textureSample(t, s, vec2(0, 0));
}
}