| diagnostic_filtering/switch_statement_attribute.wgsl:7:27 warning: 'dpdx' must only be called from uniform control flow |
| switch (i32(x == 0.0 && dpdx(1.0) == 0.0)) { |
| ^^^^^^^^^ |
| |
| diagnostic_filtering/switch_statement_attribute.wgsl:7:24 note: control flow depends on possibly non-uniform value |
| switch (i32(x == 0.0 && dpdx(1.0) == 0.0)) { |
| ^^ |
| |
| diagnostic_filtering/switch_statement_attribute.wgsl:7:15 note: user-defined input 'x' of 'main' may be non-uniform |
| switch (i32(x == 0.0 && dpdx(1.0) == 0.0)) { |
| ^ |
| |
| Texture2D<float4> t : register(t1); |
| SamplerState s : register(s2); |
| |
| struct tint_symbol_1 { |
| float x : TEXCOORD0; |
| }; |
| |
| void main_inner(float x) { |
| do { |
| } while (false); |
| } |
| |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.x); |
| return; |
| } |