| @group(0) @binding(1) var t : texture_2d<f32>; | |
| @group(0) @binding(2) var s : sampler; | |
| @fragment | |
| fn main(@location(0) x : f32) { | |
| var v = vec4<f32>(0); | |
| while (x > v.x) @diagnostic(warning, derivative_uniformity) { | |
| v = textureSample(t, s, vec2(0, 0)); | |
| } | |
| } |