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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_
#define SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_
#include "dawn/native/Error.h"
namespace dawn::native {
struct TextureCopy;
struct BufferCopy;
// BlitDepthToBuffer works around OpenGL/GLES issues of copying depth textures to a buffer.
// Supported depth texture format: depth16unorm, depth32float
// It dispatches a compute shader textureLoad from the depth texture and writes to the buffer as a
// storage buffer.
MaybeError BlitDepthToBuffer(DeviceBase* device,
CommandEncoder* commandEncoder,
const TextureCopy& src,
const BufferCopy& dst,
const Extent3D& copyExtent);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_