| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d11/BackendD3D11.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "dawn/common/Log.h" |
| #include "dawn/native/D3D11Backend.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d11/PhysicalDeviceD3D11.h" |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| Backend::Backend(InstanceBase* instance) : Base(instance, wgpu::BackendType::D3D11) {} |
| |
| MaybeError Backend::Initialize() { |
| auto functions = std::make_unique<PlatformFunctions>(); |
| DAWN_TRY(functions->LoadFunctions()); |
| |
| DAWN_TRY(Base::Initialize(std::move(functions))); |
| |
| return {}; |
| } |
| |
| const PlatformFunctions* Backend::GetFunctions() const { |
| return static_cast<const PlatformFunctions*>(Base::GetFunctions()); |
| } |
| |
| ResultOrError<Ref<PhysicalDeviceBase>> Backend::CreatePhysicalDeviceFromIDXGIAdapter( |
| ComPtr<IDXGIAdapter> dxgiAdapter) { |
| ComPtr<IDXGIAdapter3> dxgiAdapter3; |
| DAWN_TRY(CheckHRESULT(dxgiAdapter.As(&dxgiAdapter3), "DXGIAdapter retrieval")); |
| Ref<PhysicalDevice> physicalDevice = |
| AcquireRef(new PhysicalDevice(this, std::move(dxgiAdapter3))); |
| DAWN_TRY(physicalDevice->Initialize()); |
| |
| return {std::move(physicalDevice)}; |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance) { |
| Backend* backend = new Backend(instance); |
| |
| if (instance->ConsumedError(backend->Initialize())) { |
| delete backend; |
| return nullptr; |
| } |
| |
| return backend; |
| } |
| |
| } // namespace dawn::native::d3d11 |