| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_ |
| |
| #include "dawn/common/SlabAllocator.h" |
| #include "dawn/native/BindGroupLayout.h" |
| #include "dawn/native/d3d11/BindGroupD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class Device; |
| |
| class BindGroupLayout final : public BindGroupLayoutBase { |
| public: |
| static ResultOrError<Ref<BindGroupLayout>> Create( |
| Device* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken); |
| |
| Ref<BindGroup> AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor); |
| void DeallocateBindGroup(BindGroup* bindGroup); |
| |
| private: |
| BindGroupLayout(Device* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken); |
| ~BindGroupLayout() override = default; |
| |
| SlabAllocator<BindGroup> mBindGroupAllocator; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_ |