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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_
#define SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_
#include "dawn/common/SlabAllocator.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/d3d11/BindGroupD3D11.h"
namespace dawn::native::d3d11 {
class Device;
class BindGroupLayout final : public BindGroupLayoutBase {
public:
static ResultOrError<Ref<BindGroupLayout>> Create(
Device* device,
const BindGroupLayoutDescriptor* descriptor,
PipelineCompatibilityToken pipelineCompatibilityToken);
Ref<BindGroup> AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor);
void DeallocateBindGroup(BindGroup* bindGroup);
private:
BindGroupLayout(Device* device,
const BindGroupLayoutDescriptor* descriptor,
PipelineCompatibilityToken pipelineCompatibilityToken);
~BindGroupLayout() override = default;
SlabAllocator<BindGroup> mBindGroupAllocator;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_BINDGROUPLAYOUTD3D11_H_