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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_COMMANDBUFFERD3D11_H_
#define SRC_DAWN_NATIVE_D3D11_COMMANDBUFFERD3D11_H_
#include "dawn/native/CommandBuffer.h"
namespace dawn::native {
enum class Command;
struct BeginRenderPassCmd;
struct DispatchCmd;
} // namespace dawn::native
namespace dawn::native::d3d11 {
class CommandRecordingContext;
class ComputePipeline;
class RenderPipeline;
class CommandBuffer final : public CommandBufferBase {
public:
static Ref<CommandBuffer> Create(CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor);
MaybeError Execute();
private:
using CommandBufferBase::CommandBufferBase;
MaybeError ExecuteComputePass(CommandRecordingContext* commandContext);
MaybeError ExecuteRenderPass(BeginRenderPassCmd* renderPass,
CommandRecordingContext* commandContext);
void HandleDebugCommands(CommandRecordingContext* commandContext, Command command);
MaybeError RecordFirstIndexOffset(RenderPipeline* renderPipeline,
CommandRecordingContext* commandContext,
uint32_t firstVertex,
uint32_t firstInstance);
MaybeError RecordNumWorkgroupsForDispatch(ComputePipeline* computePipeline,
CommandRecordingContext* commandContext,
DispatchCmd* dispatchCmd);
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_COMMANDBUFFERD3D11_H_