| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // D3D11Backend.cpp: contains the definition of symbols exported by D3D11Backend.h so that they |
| // can be compiled twice: once export (shared library), once not exported (static library) |
| |
| #include "dawn/native/D3D11Backend.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| #include "dawn/native/d3d11/Forward.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| AdapterDiscoveryOptions::AdapterDiscoveryOptions() : AdapterDiscoveryOptions(nullptr) {} |
| |
| AdapterDiscoveryOptions::AdapterDiscoveryOptions(ComPtr<IDXGIAdapter> adapter) |
| : d3d::AdapterDiscoveryOptions(WGPUBackendType_D3D11, std::move(adapter)) {} |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device(WGPUDevice device) { |
| return ToBackend(FromAPI(device))->GetD3D11Device(); |
| } |
| |
| } // namespace dawn::native::d3d11 |