| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_FENCED3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_FENCED3D11_H_ |
| |
| #include "dawn/common/RefCounted.h" |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/d3d/Fence.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class Fence : public d3d::Fence { |
| public: |
| static ResultOrError<Ref<Fence>> CreateFromHandle(ID3D11Device5* device, |
| HANDLE unownedHandle, |
| UINT64 fenceValue); |
| |
| ID3D11Fence* GetD3D11Fence() const; |
| |
| private: |
| using Base = d3d::Fence; |
| |
| Fence(ComPtr<ID3D11Fence> d3d11Fence, UINT64 fenceValue, HANDLE sharedHandle); |
| ~Fence() override; |
| |
| ComPtr<ID3D11Fence> mD3D11Fence; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_FENCED3D11_H_ |