| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_ |
| |
| #include "dawn/native/d3d/PhysicalDeviceD3D.h" |
| |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "dawn/native/d3d11/DeviceInfoD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class Backend; |
| |
| class PhysicalDevice : public d3d::PhysicalDevice { |
| public: |
| PhysicalDevice(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter); |
| ~PhysicalDevice() override; |
| |
| // PhysicalDeviceBase Implementation |
| bool SupportsExternalImages() const override; |
| |
| bool SupportsFeatureLevel(FeatureLevel featureLevel) const override; |
| |
| const DeviceInfo& GetDeviceInfo() const; |
| ResultOrError<ComPtr<ID3D11Device>> CreateD3D11Device(); |
| |
| uint32_t GetUAVSlotCount() const { return mUAVSlotCount; } |
| |
| private: |
| using Base = d3d::PhysicalDevice; |
| |
| void SetupBackendDeviceToggles(TogglesState* deviceToggles) const override; |
| |
| ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(AdapterBase* adapter, |
| const DeviceDescriptor* descriptor, |
| const TogglesState& deviceToggles) override; |
| |
| MaybeError ResetInternalDeviceForTestingImpl() override; |
| |
| MaybeError InitializeImpl() override; |
| void InitializeSupportedFeaturesImpl() override; |
| MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override; |
| |
| MaybeError ValidateFeatureSupportedWithTogglesImpl(wgpu::FeatureName feature, |
| const TogglesState& toggles) const override; |
| ComPtr<ID3D11Device> mD3d11Device; |
| D3D_FEATURE_LEVEL mFeatureLevel; |
| DeviceInfo mDeviceInfo = {}; |
| uint32_t mUAVSlotCount; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_PHYSICALDEVICED3D11_H_ |