| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" |
| |
| #include <string> |
| |
| namespace dawn::native::d3d11 { |
| |
| PlatformFunctions::PlatformFunctions() = default; |
| PlatformFunctions::~PlatformFunctions() = default; |
| |
| MaybeError PlatformFunctions::LoadFunctions() { |
| DAWN_TRY(Base::LoadFunctions()); |
| |
| DAWN_TRY(LoadD3D11()); |
| return {}; |
| } |
| |
| MaybeError PlatformFunctions::LoadD3D11() { |
| #if DAWN_PLATFORM_IS(WINUWP) |
| d3d11CreateDevice = &D3D11CreateDevice; |
| #else |
| std::string error; |
| if (!mD3D11Lib.Open("d3d11.dll", &error) || |
| !mD3D11Lib.GetProc(&d3d11CreateDevice, "D3D11CreateDevice", &error)) { |
| return DAWN_INTERNAL_ERROR(error.c_str()); |
| } |
| #endif |
| |
| return {}; |
| } |
| |
| } // namespace dawn::native::d3d11 |