| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d11/SwapChainD3D11.h" |
| |
| #include <windows.ui.xaml.media.dxinterop.h> |
| |
| #include <utility> |
| |
| #include "dawn/native/Surface.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d/UtilsD3D.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| #include "dawn/native/d3d11/TextureD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| // static |
| ResultOrError<Ref<SwapChain>> SwapChain::Create(Device* device, |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) { |
| Ref<SwapChain> swapchain = AcquireRef(new SwapChain(device, surface, descriptor)); |
| DAWN_TRY(swapchain->Initialize(previousSwapChain)); |
| return swapchain; |
| } |
| |
| SwapChain::~SwapChain() = default; |
| |
| IUnknown* SwapChain::GetD3DDeviceForCreatingSwapChain() { |
| return ToBackend(GetDevice())->GetD3D11Device(); |
| } |
| |
| void SwapChain::ReuseBuffers(SwapChainBase* previousSwapChain) { |
| SwapChain* previousD3DSwapChain = ToBackend(previousSwapChain); |
| mBuffer = std::move(previousD3DSwapChain->mBuffer); |
| } |
| |
| MaybeError SwapChain::CollectSwapChainBuffers() { |
| ASSERT(GetDXGISwapChain() != nullptr); |
| ASSERT(!mBuffer); |
| |
| // https://learn.microsoft.com/en-us/windows/win32/api/dxgi/ne-dxgi-dxgi_swap_effect |
| // DXGISwapChain is created with DXGI_SWAP_EFFECT_FLIP_DISCARD, we can read and write to the |
| // buffer 0 only for D3D11. |
| DAWN_TRY(CheckHRESULT(GetDXGISwapChain()->GetBuffer(0, IID_PPV_ARGS(&mBuffer)), |
| "Getting IDXGISwapChain buffer")); |
| |
| return {}; |
| } |
| |
| MaybeError SwapChain::PresentImpl() { |
| DAWN_TRY(PresentDXGISwapChain()); |
| |
| mApiTexture->APIDestroy(); |
| mApiTexture = nullptr; |
| |
| return {}; |
| } |
| |
| ResultOrError<Ref<TextureBase>> SwapChain::GetCurrentTextureImpl() { |
| // Create the API side objects for this use of the swapchain's buffer. |
| TextureDescriptor descriptor = GetSwapChainBaseTextureDescriptor(this); |
| DAWN_TRY_ASSIGN(mApiTexture, Texture::Create(ToBackend(GetDevice()), &descriptor, mBuffer)); |
| return mApiTexture; |
| } |
| |
| MaybeError SwapChain::DetachAndWaitForDeallocation() { |
| DetachFromSurface(); |
| return {}; |
| } |
| |
| void SwapChain::DetachFromSurfaceImpl() { |
| if (mApiTexture != nullptr) { |
| mApiTexture->APIDestroy(); |
| mApiTexture = nullptr; |
| } |
| |
| mBuffer = nullptr; |
| ReleaseDXGISwapChain(); |
| } |
| |
| } // namespace dawn::native::d3d11 |