blob: ab156c44f17e571e868ffd41784a89abe68e8a61 [file] [log] [blame] [edit]
diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 warning: 'textureSample' must only be called from uniform control flow
v = textureSample(t, s, vec2(0, 0));
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
diagnostic_filtering/while_loop_body_attribute.wgsl:7:3 note: control flow depends on possibly non-uniform value
while (x > v.x) @diagnostic(warning, derivative_uniformity) {
^^^^^
diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 note: return value of 'textureSample' may be non-uniform
v = textureSample(t, s, vec2(0, 0));
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Texture2D<float4> t : register(t1);
SamplerState s : register(s2);
struct tint_symbol_1 {
float x : TEXCOORD0;
};
void main_inner(float x) {
float4 v = (0.0f).xxxx;
while((x > v.x)) {
v = t.Sample(s, (0.0f).xx);
}
}
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.x);
return;
}