blob: 3c9bd9dd06ecdddededba77e724ee8b73d568a03 [file] [log] [blame] [edit]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
layout(location = 0) flat in int loc0_1;
layout(location = 1) flat in uint loc1_1;
layout(location = 2) in float loc2_1;
layout(location = 3) in vec4 loc3_1;
layout(location = 4) in float16_t loc4_1;
layout(location = 5) in f16vec3 loc5_1;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
float16_t loc4;
f16vec3 loc5;
};
void tint_symbol(FragmentInputs inputs) {
int i = inputs.loc0;
uint u = inputs.loc1;
float f = inputs.loc2;
vec4 v = inputs.loc3;
float16_t x = inputs.loc4;
f16vec3 y = inputs.loc5;
}
void main() {
FragmentInputs tint_symbol_1 = FragmentInputs(loc0_1, loc1_1, loc2_1, loc3_1, loc4_1, loc5_1);
tint_symbol(tint_symbol_1);
return;
}