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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(location = 1) out float col1_1;
layout(location = 2) out float16_t col2_1;
struct Interface {
float col1;
float16_t col2;
vec4 pos;
};
Interface vert_main() {
Interface tint_symbol = Interface(0.40000000596046447754f, 0.599609375hf, vec4(0.0f));
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
Interface inner_result = vert_main();
col1_1 = inner_result.col1;
col2_1 = inner_result.col2;
gl_Position = inner_result.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
layout(location = 1) in float col1_1;
layout(location = 2) in float16_t col2_1;
struct Interface {
float col1;
float16_t col2;
vec4 pos;
};
void frag_main(Interface colors) {
float r = colors.col1;
float16_t g = colors.col2;
}
void main() {
Interface tint_symbol = Interface(col1_1, col2_1, gl_FragCoord);
frag_main(tint_symbol);
return;
}