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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#define INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_
#include <d3d11_1.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include "dawn/native/D3DBackend.h"
namespace dawn::native::d3d11 {
struct DAWN_NATIVE_EXPORT PhysicalDeviceDiscoveryOptions
: public d3d::PhysicalDeviceDiscoveryOptions {
PhysicalDeviceDiscoveryOptions();
explicit PhysicalDeviceDiscoveryOptions(Microsoft::WRL::ComPtr<IDXGIAdapter> adapter);
};
// TODO(dawn:1774): Deprecated.
using AdapterDiscoveryOptions = PhysicalDeviceDiscoveryOptions;
DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device(WGPUDevice device);
} // namespace dawn::native::d3d11
#endif // INCLUDE_DAWN_NATIVE_D3D11BACKEND_H_