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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_BACKENDCONNECTION_H_
#define SRC_DAWN_NATIVE_BACKENDCONNECTION_H_
#include <memory>
#include <vector>
#include "dawn/native/DawnNative.h"
#include "dawn/native/PhysicalDevice.h"
#include "dawn/native/Toggles.h"
namespace dawn::native {
// An common interface for all backends. Mostly used to create adapters for a particular
// backend.
class BackendConnection {
public:
BackendConnection(InstanceBase* instance, wgpu::BackendType type);
virtual ~BackendConnection() = default;
wgpu::BackendType GetType() const;
InstanceBase* GetInstance() const;
// Returns all the physical devices for the system that can be created by the backend, without
// extra options (such as debug adapters, custom driver libraries, etc.)
virtual std::vector<Ref<PhysicalDeviceBase>> DiscoverDefaultPhysicalDevices() = 0;
// Returns new physical devices created with the backend-specific options.
virtual ResultOrError<std::vector<Ref<PhysicalDeviceBase>>> DiscoverPhysicalDevices(
const PhysicalDeviceDiscoveryOptionsBase* options);
private:
InstanceBase* mInstance = nullptr;
wgpu::BackendType mType;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_BACKENDCONNECTION_H_