| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_BLITBUFFERTODEPTHSTENCIL_H_ |
| #define SRC_DAWN_NATIVE_BLITBUFFERTODEPTHSTENCIL_H_ |
| |
| #include "dawn/native/Error.h" |
| |
| namespace dawn::native { |
| |
| struct TextureCopy; |
| |
| // BlitBufferToDepth works around issues where copying from a buffer |
| // to depth does not work on some drivers. |
| // Currently, only depth16unorm textures can be CopyDst, so only depth16unorm |
| // is supported. |
| // It does the following: |
| // - Copies buffer data to an rg8uint texture. |
| // - Sets the viewport to the copy rect. |
| // - Uploads the copy origin to a uniform buffer. |
| // - For each destination layer: |
| // - Performs a draw to sample the rg8uint data, computes the |
| // floating point depth value, and writes the frag depth. |
| |
| MaybeError BlitStagingBufferToDepth(DeviceBase* device, |
| BufferBase* buffer, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copyExtent); |
| |
| MaybeError BlitBufferToDepth(DeviceBase* device, |
| CommandEncoder* commandEncoder, |
| BufferBase* buffer, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copyExtent); |
| |
| // BlitBufferToStencil works around issues where copying from a buffer |
| // to stencil does not work on some drivers. |
| // It does the following: |
| // - Copies buffer data to an r8uint texture. |
| // - Sets the viewport to the copy rect. |
| // - Uploads the copy origin to a uniform buffer. |
| // - For each destination layer: |
| // - Performs a draw to clear stencil to 0. |
| // - Performs 8 draws for each bit of stencil to set the respective |
| // stencil bit to 1, if the source r8 texture also has that bit set. |
| // If the source r8 texture does not, the fragment is discarded. |
| |
| MaybeError BlitStagingBufferToStencil(DeviceBase* device, |
| BufferBase* buffer, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copyExtent); |
| |
| MaybeError BlitBufferToStencil(DeviceBase* device, |
| CommandEncoder* commandEncoder, |
| BufferBase* buffer, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copyExtent); |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_BLITBUFFERTODEPTHSTENCIL_H_ |