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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/webgpu_absl_format.h"
#include <string>
#include "dawn/native/AttachmentState.h"
#include "dawn/native/BindingInfo.h"
#include "dawn/native/Device.h"
#include "dawn/native/Format.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/PerStage.h"
#include "dawn/native/ProgrammableEncoder.h"
#include "dawn/native/ShaderModule.h"
#include "dawn/native/Subresource.h"
#include "dawn/native/Surface.h"
#include "dawn/native/Texture.h"
#include "dawn/native/VertexFormat.h"
namespace dawn::native {
//
// Structs
//
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(
absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]", value->r, value->g, value->b, value->a));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Extent2D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Extent2D width:%u, height:%u]", value->width, value->height));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Extent3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]", value->width,
value->height, value->depthOrArrayLayers));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Origin2D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Origin2D x:%u, y:%u]", value->x, value->y));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const Origin3D* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]", value->x, value->y, value->z));
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const BindingInfo& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
static const auto* const fmt =
new absl::ParsedFormat<'u', 's', 's', 's'>("{ binding: %u, visibility: %s, %s: %s }");
switch (value.bindingType) {
case BindingInfoType::Buffer:
s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility,
value.bindingType, value.buffer));
break;
case BindingInfoType::Sampler:
s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility,
value.bindingType, value.sampler));
break;
case BindingInfoType::Texture:
s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility,
value.bindingType, value.texture));
break;
case BindingInfoType::StorageTexture:
s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility,
value.bindingType, value.storageTexture));
break;
case BindingInfoType::ExternalTexture:
break;
}
return {true};
}
//
// Objects
//
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const DeviceBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append("[Device");
const std::string& label = value->GetLabel();
if (!label.empty()) {
s->Append(absl::StrFormat(" \"%s\"", label));
}
s->Append("]");
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const ApiObjectBase* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append("[");
if (value->IsError()) {
s->Append("Invalid ");
}
value->FormatLabel(s);
s->Append("]");
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const AttachmentState* value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == nullptr) {
s->Append("[null]");
return {true};
}
s->Append("{ colorFormats: [");
ColorAttachmentIndex nextColorIndex(uint8_t(0));
bool needsComma = false;
for (ColorAttachmentIndex i : IterateBitSet(value->GetColorAttachmentsMask())) {
if (needsComma) {
s->Append(", ");
}
while (nextColorIndex < i) {
s->Append(absl::StrFormat("%s, ", wgpu::TextureFormat::Undefined));
nextColorIndex++;
needsComma = false;
}
s->Append(absl::StrFormat("%s", value->GetColorAttachmentFormat(i)));
nextColorIndex++;
needsComma = true;
}
s->Append("], ");
if (value->HasDepthStencilAttachment()) {
s->Append(absl::StrFormat("depthStencilFormat: %s, ", value->GetDepthStencilFormat()));
}
s->Append(absl::StrFormat("sampleCount: %u }", value->GetSampleCount()));
return {true};
}
//
// Enums
//
absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) {
if (value == Aspect::None) {
s->Append("None");
return {true};
}
bool first = true;
if (value & Aspect::Color) {
first = false;
s->Append("Color");
value &= ~Aspect::Color;
}
if (value & Aspect::Depth) {
if (!first) {
s->Append("|");
}
first = false;
s->Append("Depth");
value &= ~Aspect::Depth;
}
if (value & Aspect::Stencil) {
if (!first) {
s->Append("|");
}
first = false;
s->Append("Stencil");
value &= ~Aspect::Stencil;
}
// Output any remaining flags as a hex value
if (static_cast<bool>(value)) {
if (!first) {
s->Append("|");
}
s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value)));
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
SampleTypeBit value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
if (value == SampleTypeBit::None) {
s->Append("None");
return {true};
}
bool first = true;
if (value & SampleTypeBit::Float) {
first = false;
s->Append("Float");
value &= ~SampleTypeBit::Float;
}
if (value & SampleTypeBit::UnfilterableFloat) {
if (!first) {
s->Append("|");
}
first = false;
s->Append("UnfilterableFloat");
value &= ~SampleTypeBit::UnfilterableFloat;
}
if (value & SampleTypeBit::Depth) {
if (!first) {
s->Append("|");
}
first = false;
s->Append("Depth");
value &= ~SampleTypeBit::Depth;
}
if (value & SampleTypeBit::Sint) {
if (!first) {
s->Append("|");
}
first = false;
s->Append("Sint");
value &= ~SampleTypeBit::Sint;
}
if (value & SampleTypeBit::Uint) {
if (!first) {
s->Append("|");
}
first = false;
s->Append("Uint");
value &= ~SampleTypeBit::Uint;
}
// Output any remaining flags as a hex value
if (static_cast<bool>(value)) {
if (!first) {
s->Append("|");
}
s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value)));
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
BindingInfoType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case BindingInfoType::Buffer:
s->Append("buffer");
break;
case BindingInfoType::Sampler:
s->Append("sampler");
break;
case BindingInfoType::Texture:
s->Append("texture");
break;
case BindingInfoType::StorageTexture:
s->Append("storageTexture");
break;
case BindingInfoType::ExternalTexture:
s->Append("externalTexture");
break;
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
SingleShaderStage value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case SingleShaderStage::Compute:
s->Append("Compute");
break;
case SingleShaderStage::Vertex:
s->Append("Vertex");
break;
case SingleShaderStage::Fragment:
s->Append("Fragment");
break;
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
VertexFormatBaseType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case VertexFormatBaseType::Float:
s->Append("Float");
break;
case VertexFormatBaseType::Uint:
s->Append("Uint");
break;
case VertexFormatBaseType::Sint:
s->Append("Sint");
break;
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
InterStageComponentType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case InterStageComponentType::F32:
s->Append("f32");
break;
case InterStageComponentType::F16:
s->Append("f16");
break;
case InterStageComponentType::U32:
s->Append("u32");
break;
case InterStageComponentType::I32:
s->Append("i32");
break;
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
InterpolationType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case InterpolationType::Perspective:
s->Append("Perspective");
break;
case InterpolationType::Linear:
s->Append("Linear");
break;
case InterpolationType::Flat:
s->Append("Flat");
break;
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
InterpolationSampling value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case InterpolationSampling::None:
s->Append("None");
break;
case InterpolationSampling::Center:
s->Append("Center");
break;
case InterpolationSampling::Centroid:
s->Append("Centroid");
break;
case InterpolationSampling::Sample:
s->Append("Sample");
break;
}
return {true};
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
TextureComponentType value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
switch (value) {
case TextureComponentType::Float:
s->Append("Float");
break;
case TextureComponentType::Sint:
s->Append("Sint");
break;
case TextureComponentType::Uint:
s->Append("Uint");
break;
}
return {true};
}
} // namespace dawn::native