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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn/native/OpenGLBackend.h"
#include "dawn/native/opengl/DeviceGL.h"
namespace dawn::native::opengl {
PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions(WGPUBackendType type)
: PhysicalDeviceDiscoveryOptionsBase(type) {}
AdapterDiscoveryOptionsES::AdapterDiscoveryOptionsES()
: PhysicalDeviceDiscoveryOptions(WGPUBackendType_OpenGLES) {}
ExternalImageDescriptorEGLImage::ExternalImageDescriptorEGLImage()
: ExternalImageDescriptor(ExternalImageType::EGLImage) {}
WGPUTexture WrapExternalEGLImage(WGPUDevice device,
const ExternalImageDescriptorEGLImage* descriptor) {
Device* backendDevice = ToBackend(FromAPI(device));
TextureBase* texture =
backendDevice->CreateTextureWrappingEGLImage(descriptor, descriptor->image);
return ToAPI(texture);
}
} // namespace dawn::native::opengl