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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/BackendD3D12.h"
#include <memory>
#include <utility>
#include "dawn/common/Log.h"
#include "dawn/native/D3D12Backend.h"
#include "dawn/native/Instance.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d12/PhysicalDeviceD3D12.h"
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
#include "dawn/native/d3d12/UtilsD3D12.h"
namespace dawn::native::d3d12 {
Backend::Backend(InstanceBase* instance) : Base(instance, wgpu::BackendType::D3D12) {}
MaybeError Backend::Initialize() {
auto functions = std::make_unique<PlatformFunctions>();
DAWN_TRY(functions->LoadFunctions());
// Enable the debug layer (requires the Graphics Tools "optional feature").
const auto instance = GetInstance();
if (instance->GetBackendValidationLevel() != BackendValidationLevel::Disabled) {
ComPtr<ID3D12Debug3> debugController;
if (SUCCEEDED(functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
ASSERT(debugController != nullptr);
debugController->EnableDebugLayer();
if (instance->GetBackendValidationLevel() == BackendValidationLevel::Full) {
debugController->SetEnableGPUBasedValidation(true);
}
}
}
if (instance->IsBeginCaptureOnStartupEnabled()) {
ComPtr<IDXGraphicsAnalysis> graphicsAnalysis;
if (functions->dxgiGetDebugInterface1 != nullptr &&
SUCCEEDED(functions->dxgiGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)))) {
graphicsAnalysis->BeginCapture();
}
}
DAWN_TRY(Base::Initialize(std::move(functions)));
#ifdef DAWN_BUILD_DXC
DAWN_INVALID_IF(!IsDXCAvailable(), "DXC dlls were built, but are not available");
#endif
return {};
}
const PlatformFunctions* Backend::GetFunctions() const {
return static_cast<const PlatformFunctions*>(Base::GetFunctions());
}
ResultOrError<Ref<PhysicalDeviceBase>> Backend::CreatePhysicalDeviceFromIDXGIAdapter(
ComPtr<IDXGIAdapter> dxgiAdapter) {
ComPtr<IDXGIAdapter3> dxgiAdapter3;
DAWN_TRY(CheckHRESULT(dxgiAdapter.As(&dxgiAdapter3), "DXGIAdapter retrieval"));
Ref<PhysicalDevice> physicalDevice =
AcquireRef(new PhysicalDevice(this, std::move(dxgiAdapter3)));
DAWN_TRY(physicalDevice->Initialize());
return {std::move(physicalDevice)};
}
BackendConnection* Connect(InstanceBase* instance) {
Backend* backend = new Backend(instance);
if (instance->ConsumedError(backend->Initialize())) {
delete backend;
return nullptr;
}
return backend;
}
} // namespace dawn::native::d3d12