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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn/native/D3D12Backend.h"
#include <memory>
#include <utility>
#include "dawn/common/Log.h"
#include "dawn/common/Math.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
#include "dawn/native/d3d12/TextureD3D12.h"
namespace dawn::native::d3d12 {
uint64_t SetExternalMemoryReservation(WGPUDevice device,
uint64_t requestedReservationSize,
MemorySegment memorySegment) {
Device* backendDevice = ToBackend(FromAPI(device));
auto deviceLock(backendDevice->GetScopedLock());
return backendDevice->GetResidencyManager()->SetExternalMemoryReservation(
memorySegment, requestedReservationSize);
}
PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions()
: PhysicalDeviceDiscoveryOptions(nullptr) {}
PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions(ComPtr<IDXGIAdapter> adapter)
: d3d::PhysicalDeviceDiscoveryOptions(WGPUBackendType_D3D12, std::move(adapter)) {}
} // namespace dawn::native::d3d12