| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" |
| |
| #include <string> |
| |
| namespace dawn::native::d3d12 { |
| |
| PlatformFunctions::PlatformFunctions() = default; |
| PlatformFunctions::~PlatformFunctions() = default; |
| |
| MaybeError PlatformFunctions::LoadFunctions() { |
| DAWN_TRY(Base::LoadFunctions()); |
| DAWN_TRY(LoadD3D12()); |
| LoadPIXRuntime(); |
| return {}; |
| } |
| |
| MaybeError PlatformFunctions::LoadD3D12() { |
| #if DAWN_PLATFORM_IS(WINUWP) |
| d3d12CreateDevice = &D3D12CreateDevice; |
| d3d12GetDebugInterface = &D3D12GetDebugInterface; |
| d3d12SerializeRootSignature = &D3D12SerializeRootSignature; |
| d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; |
| d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; |
| d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; |
| #else |
| std::string error; |
| if (!mD3D12Lib.Open("d3d12.dll", &error) || |
| !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || |
| !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || |
| !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || |
| !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, |
| "D3D12CreateRootSignatureDeserializer", &error) || |
| !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, |
| "D3D12SerializeVersionedRootSignature", &error) || |
| !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, |
| "D3D12CreateVersionedRootSignatureDeserializer", &error)) { |
| return DAWN_INTERNAL_ERROR(error.c_str()); |
| } |
| #endif |
| |
| return {}; |
| } |
| |
| bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { |
| return mPIXEventRuntimeLib.Valid(); |
| } |
| |
| void PlatformFunctions::LoadPIXRuntime() { |
| // TODO(dawn:766): |
| // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib |
| // So maybe we should put WinPixEventRuntime as a third party package |
| // Currently PIX is not going to be loaded in UWP since the following |
| // mPIXEventRuntimeLib.Open will fail. |
| if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") || |
| !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || |
| !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || |
| !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { |
| mPIXEventRuntimeLib.Close(); |
| } |
| } |
| |
| } // namespace dawn::native::d3d12 |