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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/QueueD3D12.h"
#include "dawn/common/Math.h"
#include "dawn/native/CommandValidation.h"
#include "dawn/native/Commands.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d12/CommandBufferD3D12.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/UtilsD3D12.h"
#include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h"
namespace dawn::native::d3d12 {
// static
Ref<Queue> Queue::Create(Device* device, const QueueDescriptor* descriptor) {
Ref<Queue> queue = AcquireRef(new Queue(device, descriptor));
queue->Initialize();
return queue;
}
Queue::Queue(Device* device, const QueueDescriptor* descriptor) : QueueBase(device, descriptor) {}
void Queue::Initialize() {
SetLabelImpl();
}
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
CommandRecordingContext* commandContext;
DAWN_TRY_ASSIGN(commandContext, device->GetPendingCommandContext());
TRACE_EVENT_BEGIN1(GetDevice()->GetPlatform(), Recording, "CommandBufferD3D12::RecordCommands",
"serial", uint64_t(GetDevice()->GetPendingCommandSerial()));
for (uint32_t i = 0; i < commandCount; ++i) {
DAWN_TRY(ToBackend(commands[i])->RecordCommands(commandContext));
}
TRACE_EVENT_END1(GetDevice()->GetPlatform(), Recording, "CommandBufferD3D12::RecordCommands",
"serial", uint64_t(GetDevice()->GetPendingCommandSerial()));
DAWN_TRY(device->ExecutePendingCommandContext());
DAWN_TRY(device->NextSerial());
return {};
}
void Queue::SetLabelImpl() {
Device* device = ToBackend(GetDevice());
// TODO(crbug.com/dawn/1344): When we start using multiple queues this needs to be adjusted
// so it doesn't always change the default queue's label.
SetDebugName(device, device->GetCommandQueue().Get(), "Dawn_Queue", GetLabel());
}
} // namespace dawn::native::d3d12