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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D12_FENCED3D12_H_
#define SRC_DAWN_NATIVE_D3D12_FENCED3D12_H_
#include "dawn/common/RefCounted.h"
#include "dawn/native/DawnNative.h"
#include "dawn/native/Error.h"
#include "dawn/native/d3d/Fence.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class Fence : public d3d::Fence {
public:
static ResultOrError<Ref<Fence>> CreateFromHandle(ID3D12Device* device,
HANDLE unownedHandle,
UINT64 fenceValue);
ID3D12Fence* GetD3D12Fence() const;
private:
using Base = d3d::Fence;
Fence(ComPtr<ID3D12Fence> d3d12Fence, UINT64 fenceValue, HANDLE sharedHandle);
~Fence() override;
ComPtr<ID3D12Fence> mD3D12Fence;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_FENCED3D12_H_