| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ |
| |
| #include "dawn/native/RenderPipeline.h" |
| |
| #include "dawn/native/d3d12/ShaderModuleD3D12.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Device; |
| |
| class RenderPipeline final : public RenderPipelineBase { |
| public: |
| static Ref<RenderPipeline> CreateUninitialized(Device* device, |
| const RenderPipelineDescriptor* descriptor); |
| static void InitializeAsync(Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| RenderPipeline() = delete; |
| |
| MaybeError Initialize() override; |
| |
| D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const; |
| ID3D12PipelineState* GetPipelineState() const; |
| |
| bool UsesVertexOrInstanceIndex() const; |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| |
| ComPtr<ID3D12CommandSignature> GetDrawIndirectCommandSignature(); |
| |
| ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectCommandSignature(); |
| |
| private: |
| ~RenderPipeline() override; |
| |
| void DestroyImpl() override; |
| |
| using RenderPipelineBase::RenderPipelineBase; |
| D3D12_INPUT_LAYOUT_DESC ComputeInputLayout( |
| std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors); |
| |
| D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology; |
| ComPtr<ID3D12PipelineState> mPipelineState; |
| bool mUsesVertexOrInstanceIndex; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ |