| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D12_H_ |
| |
| #include <vector> |
| |
| #include "dawn/native/d3d/SwapChainD3D.h" |
| |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class Device; |
| class Texture; |
| |
| class SwapChain final : public d3d::SwapChain { |
| public: |
| static ResultOrError<Ref<SwapChain>> Create(Device* device, |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor); |
| |
| private: |
| using Base = d3d::SwapChain; |
| using Base::Base; |
| ~SwapChain() override; |
| |
| // SwapChainBase implementation |
| MaybeError PresentImpl() override; |
| ResultOrError<Ref<TextureBase>> GetCurrentTextureImpl() override; |
| void DetachFromSurfaceImpl() override; |
| |
| // d3d::SwapChain implementation |
| IUnknown* GetD3DDeviceForCreatingSwapChain() override; |
| void ReuseBuffers(SwapChainBase* previousSwapChain) override; |
| // Does the swapchain initialization step of gathering the buffers. |
| MaybeError CollectSwapChainBuffers() override; |
| // Calls DetachFromSurface but also synchronously waits until all references to the |
| // swapchain and buffers are removed, as that's a constraint for some DXGI operations. |
| MaybeError DetachAndWaitForDeallocation() override; |
| |
| std::vector<ComPtr<ID3D12Resource>> mBuffers; |
| std::vector<ExecutionSerial> mBufferLastUsedSerials; |
| uint32_t mCurrentBuffer = 0; |
| |
| Ref<Texture> mApiTexture; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D12_H_ |