)]}'
{
  "commit": "63ff5bd4f9e835fbb08de4fd8c3284ad92a2fc5c",
  "tree": "afd9193d2a662c848dd2229ebf244ea77698fce2",
  "parents": [
    "610e4e627af6a894cc148cef61b04b2136252953"
  ],
  "author": {
    "name": "François Beaufort",
    "email": "beaufort.francois@gmail.com",
    "time": "Wed Jun 28 12:41:37 2023 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Jun 28 12:41:37 2023 +0000"
  },
  "message": "Improve validation error for bind group layout bindings in vertex shader\n\nThis CL improves the validation error message for read-write storage\nbuffer and write-only storage texture bindings used in a vertex shader.\n\nBug: dawn:1883\n\nChange-Id: I674f16ace1d558880bbe062e111e1dcaa9c51f63\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138240\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: Fr \u003cbeaufort.francois@gmail.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9cc339d872e196d22969d0a50261ad2c479eca32",
      "old_mode": 33188,
      "old_path": "src/dawn/native/BindGroupLayout.cpp",
      "new_id": "43245484e18022bc22ac5388aabd153c821d74a5",
      "new_mode": 33188,
      "new_path": "src/dawn/native/BindGroupLayout.cpp"
    },
    {
      "type": "modify",
      "old_id": "cfcbf433e5c69ec5a6a917f0053280ed9b9eb150",
      "old_mode": 33188,
      "old_path": "src/dawn/native/BindGroupLayout.h",
      "new_id": "c2ffb97a73ce24e9b46b75faf14693b0d5b568d7",
      "new_mode": 33188,
      "new_path": "src/dawn/native/BindGroupLayout.h"
    }
  ]
}
