| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/BindGroupLayout.h" |
| |
| #include <algorithm> |
| #include <functional> |
| #include <limits> |
| #include <set> |
| #include <vector> |
| |
| #include "dawn/common/BitSetIterator.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/ObjectContentHasher.h" |
| #include "dawn/native/ObjectType_autogen.h" |
| #include "dawn/native/PerStage.h" |
| #include "dawn/native/ValidationUtils_autogen.h" |
| |
| namespace dawn::native { |
| |
| namespace { |
| MaybeError ValidateStorageTextureFormat(DeviceBase* device, |
| wgpu::TextureFormat storageTextureFormat) { |
| const Format* format = nullptr; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureFormat)); |
| |
| ASSERT(format != nullptr); |
| DAWN_INVALID_IF(!format->supportsStorageUsage, |
| "Texture format (%s) does not support storage textures.", storageTextureFormat); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateStorageTextureViewDimension(wgpu::TextureViewDimension dimension) { |
| switch (dimension) { |
| case wgpu::TextureViewDimension::Cube: |
| case wgpu::TextureViewDimension::CubeArray: |
| return DAWN_VALIDATION_ERROR("%s texture views cannot be used as storage textures.", |
| dimension); |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::e2D: |
| case wgpu::TextureViewDimension::e2DArray: |
| case wgpu::TextureViewDimension::e3D: |
| return {}; |
| |
| case wgpu::TextureViewDimension::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| MaybeError ValidateBindGroupLayoutEntry(DeviceBase* device, |
| const BindGroupLayoutEntry& entry, |
| bool allowInternalBinding) { |
| DAWN_TRY(ValidateShaderStage(entry.visibility)); |
| |
| int bindingMemberCount = 0; |
| |
| if (entry.buffer.type != wgpu::BufferBindingType::Undefined) { |
| bindingMemberCount++; |
| const BufferBindingLayout& buffer = entry.buffer; |
| |
| // The kInternalStorageBufferBinding is used internally and not a value |
| // in wgpu::BufferBindingType. |
| if (buffer.type == kInternalStorageBufferBinding) { |
| DAWN_INVALID_IF(!allowInternalBinding, "Internal binding types are disallowed"); |
| } else { |
| DAWN_TRY(ValidateBufferBindingType(buffer.type)); |
| } |
| |
| if (buffer.type == wgpu::BufferBindingType::Storage || |
| buffer.type == kInternalStorageBufferBinding) { |
| DAWN_INVALID_IF( |
| entry.visibility & wgpu::ShaderStage::Vertex, |
| "Read-write storage buffer binding is used with a visibility (%s) that contains %s " |
| "(note that read-only storage buffer bindings are allowed).", |
| entry.visibility, wgpu::ShaderStage::Vertex); |
| } |
| } |
| |
| if (entry.sampler.type != wgpu::SamplerBindingType::Undefined) { |
| bindingMemberCount++; |
| DAWN_TRY(ValidateSamplerBindingType(entry.sampler.type)); |
| } |
| |
| if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { |
| bindingMemberCount++; |
| const TextureBindingLayout& texture = entry.texture; |
| // The kInternalResolveAttachmentSampleType is used internally and not a value |
| // in wgpu::TextureSampleType. |
| switch (texture.sampleType) { |
| case kInternalResolveAttachmentSampleType: |
| if (allowInternalBinding) { |
| break; |
| } |
| // should return validation error. |
| [[fallthrough]]; |
| default: |
| DAWN_TRY(ValidateTextureSampleType(texture.sampleType)); |
| break; |
| } |
| |
| // viewDimension defaults to 2D if left undefined, needs validation otherwise. |
| wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D; |
| if (texture.viewDimension != wgpu::TextureViewDimension::Undefined) { |
| DAWN_TRY(ValidateTextureViewDimension(texture.viewDimension)); |
| viewDimension = texture.viewDimension; |
| } |
| |
| DAWN_INVALID_IF(texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D, |
| "View dimension (%s) for a multisampled texture bindings was not %s.", |
| viewDimension, wgpu::TextureViewDimension::e2D); |
| |
| DAWN_INVALID_IF( |
| texture.multisampled && texture.sampleType == wgpu::TextureSampleType::Float, |
| "Sample type for multisampled texture binding was %s.", wgpu::TextureSampleType::Float); |
| } |
| |
| if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) { |
| bindingMemberCount++; |
| const StorageTextureBindingLayout& storageTexture = entry.storageTexture; |
| DAWN_TRY(ValidateStorageTextureAccess(storageTexture.access)); |
| DAWN_TRY(ValidateStorageTextureFormat(device, storageTexture.format)); |
| |
| // viewDimension defaults to 2D if left undefined, needs validation otherwise. |
| if (storageTexture.viewDimension != wgpu::TextureViewDimension::Undefined) { |
| DAWN_TRY(ValidateTextureViewDimension(storageTexture.viewDimension)); |
| DAWN_TRY(ValidateStorageTextureViewDimension(storageTexture.viewDimension)); |
| } |
| |
| if (storageTexture.access == wgpu::StorageTextureAccess::WriteOnly) { |
| DAWN_INVALID_IF(entry.visibility & wgpu::ShaderStage::Vertex, |
| "Write-only storage texture binding is used with a visibility (%s) " |
| "that contains %s.", |
| entry.visibility, wgpu::ShaderStage::Vertex); |
| } |
| } |
| |
| const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr; |
| FindInChain(entry.nextInChain, &externalTextureBindingLayout); |
| if (externalTextureBindingLayout != nullptr) { |
| bindingMemberCount++; |
| } |
| |
| DAWN_INVALID_IF(bindingMemberCount == 0, |
| "BindGroupLayoutEntry had none of buffer, sampler, texture, " |
| "storageTexture, or externalTexture set"); |
| |
| DAWN_INVALID_IF(bindingMemberCount != 1, |
| "BindGroupLayoutEntry had more than one of buffer, sampler, texture, " |
| "storageTexture, or externalTexture set"); |
| |
| return {}; |
| } |
| |
| BindGroupLayoutEntry CreateSampledTextureBindingForExternalTexture(uint32_t binding, |
| wgpu::ShaderStage visibility) { |
| BindGroupLayoutEntry entry; |
| entry.binding = binding; |
| entry.visibility = visibility; |
| entry.texture.viewDimension = wgpu::TextureViewDimension::e2D; |
| entry.texture.multisampled = false; |
| entry.texture.sampleType = wgpu::TextureSampleType::Float; |
| return entry; |
| } |
| |
| BindGroupLayoutEntry CreateUniformBindingForExternalTexture(uint32_t binding, |
| wgpu::ShaderStage visibility) { |
| BindGroupLayoutEntry entry; |
| entry.binding = binding; |
| entry.visibility = visibility; |
| entry.buffer.hasDynamicOffset = false; |
| entry.buffer.type = wgpu::BufferBindingType::Uniform; |
| return entry; |
| } |
| |
| std::vector<BindGroupLayoutEntry> ExtractAndExpandBglEntries( |
| const BindGroupLayoutDescriptor* descriptor, |
| BindingCounts* bindingCounts, |
| ExternalTextureBindingExpansionMap* externalTextureBindingExpansions) { |
| std::vector<BindGroupLayoutEntry> expandedOutput; |
| |
| // When new bgl entries are created, we use binding numbers larger than |
| // kMaxBindingsPerBindGroup to ensure there are no collisions. |
| uint32_t nextOpenBindingNumberForNewEntry = kMaxBindingsPerBindGroup; |
| for (uint32_t i = 0; i < descriptor->entryCount; i++) { |
| const BindGroupLayoutEntry& entry = descriptor->entries[i]; |
| const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr; |
| FindInChain(entry.nextInChain, &externalTextureBindingLayout); |
| // External textures are expanded from a texture_external into two sampled texture |
| // bindings and one uniform buffer binding. The original binding number is used |
| // for the first sampled texture. |
| if (externalTextureBindingLayout != nullptr) { |
| for (SingleShaderStage stage : IterateStages(entry.visibility)) { |
| // External textures are not fully implemented, which means that expanding |
| // the external texture at this time will not occupy the same number of |
| // binding slots as defined in the WebGPU specification. Here we prematurely |
| // increment the binding counts for an additional sampled textures and a |
| // sampler so that an external texture will occupy the correct number of |
| // slots for correct validation of shader binding limits. |
| // TODO(dawn:1082): Consider removing this and instead making a change to |
| // the validation. |
| constexpr uint32_t kUnimplementedSampledTexturesPerExternalTexture = 2; |
| constexpr uint32_t kUnimplementedSamplersPerExternalTexture = 1; |
| bindingCounts->perStage[stage].sampledTextureCount += |
| kUnimplementedSampledTexturesPerExternalTexture; |
| bindingCounts->perStage[stage].samplerCount += |
| kUnimplementedSamplersPerExternalTexture; |
| } |
| |
| dawn_native::ExternalTextureBindingExpansion bindingExpansion; |
| |
| BindGroupLayoutEntry plane0Entry = |
| CreateSampledTextureBindingForExternalTexture(entry.binding, entry.visibility); |
| bindingExpansion.plane0 = BindingNumber(plane0Entry.binding); |
| expandedOutput.push_back(plane0Entry); |
| |
| BindGroupLayoutEntry plane1Entry = CreateSampledTextureBindingForExternalTexture( |
| nextOpenBindingNumberForNewEntry++, entry.visibility); |
| bindingExpansion.plane1 = BindingNumber(plane1Entry.binding); |
| expandedOutput.push_back(plane1Entry); |
| |
| BindGroupLayoutEntry paramsEntry = CreateUniformBindingForExternalTexture( |
| nextOpenBindingNumberForNewEntry++, entry.visibility); |
| bindingExpansion.params = BindingNumber(paramsEntry.binding); |
| expandedOutput.push_back(paramsEntry); |
| |
| externalTextureBindingExpansions->insert( |
| {BindingNumber(entry.binding), bindingExpansion}); |
| } else { |
| expandedOutput.push_back(entry); |
| } |
| } |
| |
| return expandedOutput; |
| } |
| } // anonymous namespace |
| |
| MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| bool allowInternalBinding) { |
| DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr"); |
| |
| std::set<BindingNumber> bindingsSet; |
| BindingCounts bindingCounts = {}; |
| |
| for (uint32_t i = 0; i < descriptor->entryCount; ++i) { |
| const BindGroupLayoutEntry& entry = descriptor->entries[i]; |
| BindingNumber bindingNumber = BindingNumber(entry.binding); |
| |
| DAWN_INVALID_IF(bindingNumber >= kMaxBindingsPerBindGroupTyped, |
| "Binding number (%u) exceeds the maxBindingsPerBindGroup limit (%u).", |
| uint32_t(bindingNumber), kMaxBindingsPerBindGroup); |
| DAWN_INVALID_IF(bindingsSet.count(bindingNumber) != 0, |
| "On entries[%u]: binding index (%u) was specified by a previous entry.", i, |
| entry.binding); |
| |
| DAWN_TRY_CONTEXT(ValidateBindGroupLayoutEntry(device, entry, allowInternalBinding), |
| "validating entries[%u]", i); |
| |
| IncrementBindingCounts(&bindingCounts, entry); |
| |
| bindingsSet.insert(bindingNumber); |
| } |
| |
| DAWN_TRY_CONTEXT(ValidateBindingCounts(device->GetLimits(), bindingCounts), |
| "validating binding counts"); |
| |
| return {}; |
| } |
| |
| namespace { |
| |
| bool operator!=(const BindingInfo& a, const BindingInfo& b) { |
| if (a.visibility != b.visibility || a.bindingType != b.bindingType) { |
| return true; |
| } |
| |
| switch (a.bindingType) { |
| case BindingInfoType::Buffer: |
| return a.buffer.type != b.buffer.type || |
| a.buffer.hasDynamicOffset != b.buffer.hasDynamicOffset || |
| a.buffer.minBindingSize != b.buffer.minBindingSize; |
| case BindingInfoType::Sampler: |
| return a.sampler.type != b.sampler.type; |
| case BindingInfoType::Texture: |
| return a.texture.sampleType != b.texture.sampleType || |
| a.texture.viewDimension != b.texture.viewDimension || |
| a.texture.multisampled != b.texture.multisampled; |
| case BindingInfoType::StorageTexture: |
| return a.storageTexture.access != b.storageTexture.access || |
| a.storageTexture.viewDimension != b.storageTexture.viewDimension || |
| a.storageTexture.format != b.storageTexture.format; |
| case BindingInfoType::ExternalTexture: |
| return false; |
| } |
| UNREACHABLE(); |
| } |
| |
| bool IsBufferBinding(const BindGroupLayoutEntry& binding) { |
| return binding.buffer.type != wgpu::BufferBindingType::Undefined; |
| } |
| |
| bool BindingHasDynamicOffset(const BindGroupLayoutEntry& binding) { |
| if (binding.buffer.type != wgpu::BufferBindingType::Undefined) { |
| return binding.buffer.hasDynamicOffset; |
| } |
| return false; |
| } |
| |
| BindingInfo CreateBindGroupLayoutInfo(const BindGroupLayoutEntry& binding) { |
| BindingInfo bindingInfo; |
| bindingInfo.binding = BindingNumber(binding.binding); |
| bindingInfo.visibility = binding.visibility; |
| |
| if (binding.buffer.type != wgpu::BufferBindingType::Undefined) { |
| bindingInfo.bindingType = BindingInfoType::Buffer; |
| bindingInfo.buffer = binding.buffer; |
| } else if (binding.sampler.type != wgpu::SamplerBindingType::Undefined) { |
| bindingInfo.bindingType = BindingInfoType::Sampler; |
| bindingInfo.sampler = binding.sampler; |
| } else if (binding.texture.sampleType != wgpu::TextureSampleType::Undefined) { |
| bindingInfo.bindingType = BindingInfoType::Texture; |
| bindingInfo.texture = binding.texture; |
| |
| if (binding.texture.viewDimension == wgpu::TextureViewDimension::Undefined) { |
| bindingInfo.texture.viewDimension = wgpu::TextureViewDimension::e2D; |
| } |
| } else if (binding.storageTexture.access != wgpu::StorageTextureAccess::Undefined) { |
| bindingInfo.bindingType = BindingInfoType::StorageTexture; |
| bindingInfo.storageTexture = binding.storageTexture; |
| |
| if (binding.storageTexture.viewDimension == wgpu::TextureViewDimension::Undefined) { |
| bindingInfo.storageTexture.viewDimension = wgpu::TextureViewDimension::e2D; |
| } |
| } else { |
| const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr; |
| FindInChain(binding.nextInChain, &externalTextureBindingLayout); |
| if (externalTextureBindingLayout != nullptr) { |
| bindingInfo.bindingType = BindingInfoType::ExternalTexture; |
| } |
| } |
| |
| return bindingInfo; |
| } |
| |
| bool SortBindingsCompare(const BindGroupLayoutEntry& a, const BindGroupLayoutEntry& b) { |
| const bool aIsBuffer = IsBufferBinding(a); |
| const bool bIsBuffer = IsBufferBinding(b); |
| if (aIsBuffer != bIsBuffer) { |
| // Always place buffers first. |
| return aIsBuffer; |
| } |
| |
| if (aIsBuffer) { |
| bool aHasDynamicOffset = BindingHasDynamicOffset(a); |
| bool bHasDynamicOffset = BindingHasDynamicOffset(b); |
| ASSERT(bIsBuffer); |
| if (aHasDynamicOffset != bHasDynamicOffset) { |
| // Buffers with dynamic offsets should come before those without. |
| // This makes it easy to iterate over the dynamic buffer bindings |
| // [0, dynamicBufferCount) during validation. |
| return aHasDynamicOffset; |
| } |
| if (aHasDynamicOffset) { |
| ASSERT(bHasDynamicOffset); |
| ASSERT(a.binding != b.binding); |
| // Above, we ensured that dynamic buffers are first. Now, ensure that |
| // dynamic buffer bindings are in increasing order. This is because dynamic |
| // buffer offsets are applied in increasing order of binding number. |
| return a.binding < b.binding; |
| } |
| } |
| |
| // This applies some defaults and gives us a single value to check for the binding type. |
| BindingInfo aInfo = CreateBindGroupLayoutInfo(a); |
| BindingInfo bInfo = CreateBindGroupLayoutInfo(b); |
| |
| // Sort by type. |
| if (aInfo.bindingType != bInfo.bindingType) { |
| return aInfo.bindingType < bInfo.bindingType; |
| } |
| |
| if (a.visibility != b.visibility) { |
| return a.visibility < b.visibility; |
| } |
| |
| switch (aInfo.bindingType) { |
| case BindingInfoType::Buffer: |
| if (aInfo.buffer.minBindingSize != bInfo.buffer.minBindingSize) { |
| return aInfo.buffer.minBindingSize < bInfo.buffer.minBindingSize; |
| } |
| break; |
| case BindingInfoType::Sampler: |
| if (aInfo.sampler.type != bInfo.sampler.type) { |
| return aInfo.sampler.type < bInfo.sampler.type; |
| } |
| break; |
| case BindingInfoType::Texture: |
| if (aInfo.texture.multisampled != bInfo.texture.multisampled) { |
| return aInfo.texture.multisampled < bInfo.texture.multisampled; |
| } |
| if (aInfo.texture.viewDimension != bInfo.texture.viewDimension) { |
| return aInfo.texture.viewDimension < bInfo.texture.viewDimension; |
| } |
| if (aInfo.texture.sampleType != bInfo.texture.sampleType) { |
| return aInfo.texture.sampleType < bInfo.texture.sampleType; |
| } |
| break; |
| case BindingInfoType::StorageTexture: |
| if (aInfo.storageTexture.access != bInfo.storageTexture.access) { |
| return aInfo.storageTexture.access < bInfo.storageTexture.access; |
| } |
| if (aInfo.storageTexture.viewDimension != bInfo.storageTexture.viewDimension) { |
| return aInfo.storageTexture.viewDimension < bInfo.storageTexture.viewDimension; |
| } |
| if (aInfo.storageTexture.format != bInfo.storageTexture.format) { |
| return aInfo.storageTexture.format < bInfo.storageTexture.format; |
| } |
| break; |
| case BindingInfoType::ExternalTexture: |
| break; |
| } |
| return a.binding < b.binding; |
| } |
| |
| // This is a utility function to help ASSERT that the BGL-binding comparator places buffers |
| // first. |
| bool CheckBufferBindingsFirst(ityp::span<BindingIndex, const BindingInfo> bindings) { |
| BindingIndex lastBufferIndex{0}; |
| BindingIndex firstNonBufferIndex = std::numeric_limits<BindingIndex>::max(); |
| for (BindingIndex i{0}; i < bindings.size(); ++i) { |
| if (bindings[i].bindingType == BindingInfoType::Buffer) { |
| lastBufferIndex = std::max(i, lastBufferIndex); |
| } else { |
| firstNonBufferIndex = std::min(i, firstNonBufferIndex); |
| } |
| } |
| |
| // If there are no buffers, then |lastBufferIndex| is initialized to 0 and |
| // |firstNonBufferIndex| gets set to 0. |
| return firstNonBufferIndex >= lastBufferIndex; |
| } |
| |
| } // namespace |
| |
| // BindGroupLayoutBase |
| |
| BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken, |
| ApiObjectBase::UntrackedByDeviceTag tag) |
| : ApiObjectBase(device, descriptor->label), |
| mPipelineCompatibilityToken(pipelineCompatibilityToken), |
| mUnexpandedBindingCount(descriptor->entryCount) { |
| std::vector<BindGroupLayoutEntry> sortedBindings = ExtractAndExpandBglEntries( |
| descriptor, &mBindingCounts, &mExternalTextureBindingExpansionMap); |
| |
| std::sort(sortedBindings.begin(), sortedBindings.end(), SortBindingsCompare); |
| |
| for (uint32_t i = 0; i < sortedBindings.size(); ++i) { |
| const BindGroupLayoutEntry& binding = sortedBindings[static_cast<uint32_t>(i)]; |
| |
| mBindingInfo.push_back(CreateBindGroupLayoutInfo(binding)); |
| |
| if (IsBufferBinding(binding)) { |
| // Buffers must be contiguously packed at the start of the binding info. |
| ASSERT(GetBufferCount() == BindingIndex(i)); |
| } |
| IncrementBindingCounts(&mBindingCounts, binding); |
| |
| const auto& [_, inserted] = mBindingMap.emplace(BindingNumber(binding.binding), i); |
| ASSERT(inserted); |
| } |
| ASSERT(CheckBufferBindingsFirst({mBindingInfo.data(), GetBindingCount()})); |
| ASSERT(mBindingInfo.size() <= kMaxBindingsPerPipelineLayoutTyped); |
| } |
| |
| BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken) |
| : BindGroupLayoutBase(device, descriptor, pipelineCompatibilityToken, kUntrackedByDevice) { |
| GetObjectTrackingList()->Track(this); |
| } |
| |
| BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, |
| ObjectBase::ErrorTag tag, |
| const char* label) |
| : ApiObjectBase(device, tag, label) {} |
| |
| BindGroupLayoutBase::~BindGroupLayoutBase() = default; |
| |
| void BindGroupLayoutBase::DestroyImpl() { |
| if (IsCachedReference()) { |
| // Do not uncache the actual cached object if we are a blueprint. |
| GetDevice()->UncacheBindGroupLayout(this); |
| } |
| } |
| |
| // static |
| BindGroupLayoutBase* BindGroupLayoutBase::MakeError(DeviceBase* device, const char* label) { |
| return new BindGroupLayoutBase(device, ObjectBase::kError, label); |
| } |
| |
| ObjectType BindGroupLayoutBase::GetType() const { |
| return ObjectType::BindGroupLayout; |
| } |
| |
| const BindGroupLayoutBase::BindingMap& BindGroupLayoutBase::GetBindingMap() const { |
| ASSERT(!IsError()); |
| return mBindingMap; |
| } |
| |
| bool BindGroupLayoutBase::HasBinding(BindingNumber bindingNumber) const { |
| return mBindingMap.count(bindingNumber) != 0; |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetBindingIndex(BindingNumber bindingNumber) const { |
| ASSERT(!IsError()); |
| const auto& it = mBindingMap.find(bindingNumber); |
| ASSERT(it != mBindingMap.end()); |
| return it->second; |
| } |
| |
| size_t BindGroupLayoutBase::ComputeContentHash() { |
| ObjectContentHasher recorder; |
| recorder.Record(mPipelineCompatibilityToken); |
| |
| // std::map is sorted by key, so two BGLs constructed in different orders |
| // will still record the same. |
| for (const auto [id, index] : mBindingMap) { |
| recorder.Record(id, index); |
| |
| const BindingInfo& info = mBindingInfo[index]; |
| recorder.Record(info.buffer.hasDynamicOffset, info.visibility, info.bindingType, |
| info.buffer.type, info.buffer.minBindingSize, info.sampler.type, |
| info.texture.sampleType, info.texture.viewDimension, |
| info.texture.multisampled, info.storageTexture.access, |
| info.storageTexture.format, info.storageTexture.viewDimension); |
| } |
| |
| return recorder.GetContentHash(); |
| } |
| |
| bool BindGroupLayoutBase::EqualityFunc::operator()(const BindGroupLayoutBase* a, |
| const BindGroupLayoutBase* b) const { |
| return a->IsLayoutEqual(b); |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetBindingCount() const { |
| return mBindingInfo.size(); |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetBufferCount() const { |
| return BindingIndex(mBindingCounts.bufferCount); |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetDynamicBufferCount() const { |
| // This is a binding index because dynamic buffers are packed at the front of the binding |
| // info. |
| return static_cast<BindingIndex>(mBindingCounts.dynamicStorageBufferCount + |
| mBindingCounts.dynamicUniformBufferCount); |
| } |
| |
| uint32_t BindGroupLayoutBase::GetUnverifiedBufferCount() const { |
| return mBindingCounts.unverifiedBufferCount; |
| } |
| |
| uint32_t BindGroupLayoutBase::GetExternalTextureBindingCount() const { |
| return mExternalTextureBindingExpansionMap.size(); |
| } |
| |
| const BindingCounts& BindGroupLayoutBase::GetBindingCountInfo() const { |
| return mBindingCounts; |
| } |
| |
| const ExternalTextureBindingExpansionMap& |
| BindGroupLayoutBase::GetExternalTextureBindingExpansionMap() const { |
| return mExternalTextureBindingExpansionMap; |
| } |
| |
| uint32_t BindGroupLayoutBase::GetUnexpandedBindingCount() const { |
| return mUnexpandedBindingCount; |
| } |
| |
| bool BindGroupLayoutBase::IsLayoutEqual(const BindGroupLayoutBase* other, |
| bool excludePipelineCompatibiltyToken) const { |
| if (!excludePipelineCompatibiltyToken && |
| GetPipelineCompatibilityToken() != other->GetPipelineCompatibilityToken()) { |
| return false; |
| } |
| if (GetBindingCount() != other->GetBindingCount()) { |
| return false; |
| } |
| for (BindingIndex i{0}; i < GetBindingCount(); ++i) { |
| if (mBindingInfo[i] != other->mBindingInfo[i]) { |
| return false; |
| } |
| } |
| return mBindingMap == other->mBindingMap; |
| } |
| |
| PipelineCompatibilityToken BindGroupLayoutBase::GetPipelineCompatibilityToken() const { |
| return mPipelineCompatibilityToken; |
| } |
| |
| size_t BindGroupLayoutBase::GetBindingDataSize() const { |
| // | ------ buffer-specific ----------| ------------ object pointers -------------| |
| // | --- offsets + sizes -------------| --------------- Ref<ObjectBase> ----------| |
| // Followed by: |
| // |---------buffer size array--------| |
| // |-uint64_t[mUnverifiedBufferCount]-| |
| size_t objectPointerStart = mBindingCounts.bufferCount * sizeof(BufferBindingData); |
| ASSERT(IsAligned(objectPointerStart, alignof(Ref<ObjectBase>))); |
| size_t bufferSizeArrayStart = Align( |
| objectPointerStart + mBindingCounts.totalCount * sizeof(Ref<ObjectBase>), sizeof(uint64_t)); |
| ASSERT(IsAligned(bufferSizeArrayStart, alignof(uint64_t))); |
| return bufferSizeArrayStart + mBindingCounts.unverifiedBufferCount * sizeof(uint64_t); |
| } |
| |
| BindGroupLayoutBase::BindingDataPointers BindGroupLayoutBase::ComputeBindingDataPointers( |
| void* dataStart) const { |
| BufferBindingData* bufferData = reinterpret_cast<BufferBindingData*>(dataStart); |
| auto bindings = reinterpret_cast<Ref<ObjectBase>*>(bufferData + mBindingCounts.bufferCount); |
| uint64_t* unverifiedBufferSizes = AlignPtr( |
| reinterpret_cast<uint64_t*>(bindings + mBindingCounts.totalCount), sizeof(uint64_t)); |
| |
| ASSERT(IsPtrAligned(bufferData, alignof(BufferBindingData))); |
| ASSERT(IsPtrAligned(bindings, alignof(Ref<ObjectBase>))); |
| ASSERT(IsPtrAligned(unverifiedBufferSizes, alignof(uint64_t))); |
| |
| return {{bufferData, GetBufferCount()}, |
| {bindings, GetBindingCount()}, |
| {unverifiedBufferSizes, mBindingCounts.unverifiedBufferCount}}; |
| } |
| |
| bool BindGroupLayoutBase::IsStorageBufferBinding(BindingIndex bindingIndex) const { |
| ASSERT(bindingIndex < GetBufferCount()); |
| switch (GetBindingInfo(bindingIndex).buffer.type) { |
| case wgpu::BufferBindingType::Uniform: |
| return false; |
| case kInternalStorageBufferBinding: |
| case wgpu::BufferBindingType::Storage: |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| return true; |
| case wgpu::BufferBindingType::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| std::string BindGroupLayoutBase::EntriesToString() const { |
| std::string entries = "["; |
| std::string sep = ""; |
| const BindGroupLayoutBase::BindingMap& bindingMap = GetBindingMap(); |
| for (const auto [bindingNumber, bindingIndex] : bindingMap) { |
| const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex); |
| entries += absl::StrFormat("%s%s", sep, bindingInfo); |
| sep = ", "; |
| } |
| entries += "]"; |
| return entries; |
| } |
| |
| } // namespace dawn::native |