)]}'
{
  "commit": "f7386737af831594412c56decfc76ada1163abb6",
  "tree": "e0954600b799958b9ce1467043f265e6a0afc8e0",
  "parents": [
    "d531a534629ce24f83df010b06ec549f4a9ff8bc"
  ],
  "author": {
    "name": "James Price",
    "email": "jrprice@google.com",
    "time": "Fri Jul 14 14:27:10 2023 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Fri Jul 14 14:27:10 2023 +0000"
  },
  "message": "[ir][spirv-writer] De-dup depth texture types\n\nDepth textures are always emitted as sampled textures, so we need to\nde-dup them. Use a helper function for this and also use it for the\nsampler de-duping.\n\nBug: tint:1906\nChange-Id: Ifa64b7ba76062952ae66705c585698cc8d0ebd47\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/141229\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\nCommit-Queue: James Price \u003cjrprice@google.com\u003e\nReviewed-by: Ben Clayton \u003cbclayton@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "63e7980a134c8c7407b467f7d610b1f4bc94bc41",
      "old_mode": 33188,
      "old_path": "src/tint/writer/spirv/ir/generator_impl_ir.cc",
      "new_id": "024aa59aeae254f4e8b5f5b392c505971afe44ba",
      "new_mode": 33188,
      "new_path": "src/tint/writer/spirv/ir/generator_impl_ir.cc"
    },
    {
      "type": "modify",
      "old_id": "4284884ae60f607e279ba0136d882a1612721aac",
      "old_mode": 33188,
      "old_path": "src/tint/writer/spirv/ir/generator_impl_ir_type_test.cc",
      "new_id": "b59ad90ba57203cfbb9bcfc07756b419a83be544",
      "new_mode": 33188,
      "new_path": "src/tint/writer/spirv/ir/generator_impl_ir_type_test.cc"
    }
  ]
}
