| struct Out { |
| @builtin(position) pos : vec4<f32>, |
| @location(0) none : f32, |
| @location(1) @interpolate(flat) flat : f32, |
| @location(2) @interpolate(perspective, center) perspective_center : f32, |
| @location(3) @interpolate(perspective, centroid) perspective_centroid : f32, |
| @location(4) @interpolate(perspective, sample) perspective_sample : f32, |
| @location(5) @interpolate(linear, center) linear_center : f32, |
| @location(6) @interpolate(linear, centroid) linear_centroid : f32, |
| @location(7) @interpolate(linear, sample) linear_sample : f32, |
| }; |
| |
| @vertex |
| fn main() -> Out { |
| return Out(); |
| } |