| struct buf0 { | |
| three : f32, | |
| } | |
| @group(0) @binding(0) var<uniform> x_5 : buf0; | |
| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| let x_26 : f32 = x_5.three; | |
| if ((dot(vec2<f32>(2.0, x_26), vec2<f32>(0.0, 2.0)) == 6.0)) { | |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| } else { | |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
| } | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_GLF_color_1 : vec4<f32>, | |
| } | |
| @fragment | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |