| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr = array<strided_arr, 4u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_11 : buf0; |
| |
| fn func_f1_(x : ptr<function, f32>) -> f32 { |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| loop { |
| let x_77 : f32 = gl_FragCoord.y; |
| let x_79 : f32 = x_8.x_GLF_uniform_float_values[2].el; |
| if ((x_77 < x_79)) { |
| loop { |
| |
| continuing { |
| let x_88 : f32 = gl_FragCoord.x; |
| let x_90 : f32 = x_8.x_GLF_uniform_float_values[2].el; |
| break if !(x_88 < x_90); |
| } |
| } |
| } |
| let x_92 : f32 = *(x); |
| let x_94 : f32 = x_8.x_GLF_uniform_float_values[3].el; |
| if ((x_92 < x_94)) { |
| let x_99 : f32 = x_8.x_GLF_uniform_float_values[1].el; |
| return x_99; |
| } |
| |
| continuing { |
| let x_101 : f32 = gl_FragCoord.y; |
| let x_103 : f32 = x_8.x_GLF_uniform_float_values[2].el; |
| break if !(x_101 < x_103); |
| } |
| } |
| } |
| let x_106 : f32 = x_8.x_GLF_uniform_float_values[0].el; |
| return x_106; |
| } |
| |
| fn main_1() { |
| var param : f32; |
| let x_41 : f32 = gl_FragCoord.x; |
| param = x_41; |
| let x_42 : f32 = func_f1_(&(param)); |
| let x_44 : f32 = x_8.x_GLF_uniform_float_values[1].el; |
| if ((x_42 == x_44)) { |
| let x_50 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| let x_53 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_56 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_59 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_50), f32(x_53), f32(x_56), f32(x_59)); |
| } else { |
| let x_63 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_64 : f32 = f32(x_63); |
| x_GLF_color = vec4<f32>(x_64, x_64, x_64, x_64); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |