| struct S { | |
| field0 : vec4<f32>, | |
| } | |
| struct S_1 { | |
| field0 : vec4<f32>, | |
| } | |
| var<private> x_3 : vec4<f32>; | |
| @group(0) @binding(0) var<uniform> x_5 : S; | |
| fn main_1() { | |
| let x_20 : vec4<f32> = x_5.field0; | |
| var x_21_1 : S_1 = S_1(vec4<f32>()); | |
| x_21_1.field0 = x_20; | |
| let x_21 : S_1 = x_21_1; | |
| x_3 = x_21.field0; | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_3_1 : vec4<f32>, | |
| } | |
| @fragment | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_3); | |
| } |