| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void f() { | |
| float16_t v = 3.0hf; | |
| f16vec2 v2 = f16vec2(v); | |
| f16vec3 v3 = f16vec3(v); | |
| f16vec4 v4 = f16vec4(v); | |
| } | |