| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| int t = 0; | |
| ivec4 m() { | |
| t = 1; | |
| return ivec4(t); | |
| } | |
| void f() { | |
| ivec4 tint_symbol = m(); | |
| f16vec4 v = f16vec4(tint_symbol); | |
| } | |