| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/opengl/BackendGL.h" |
| |
| #include <EGL/egl.h> |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "dawn/common/SystemUtils.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/OpenGLBackend.h" |
| #include "dawn/native/opengl/ContextEGL.h" |
| #include "dawn/native/opengl/EGLFunctions.h" |
| #include "dawn/native/opengl/PhysicalDeviceGL.h" |
| |
| namespace dawn::native::opengl { |
| |
| // Implementation of the OpenGL backend's BackendConnection |
| |
| Backend::Backend(InstanceBase* instance, wgpu::BackendType backendType) |
| : BackendConnection(instance, backendType) {} |
| |
| std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices( |
| const RequestAdapterOptions* options) { |
| if (options->forceFallbackAdapter) { |
| return {}; |
| } |
| if (!options->compatibilityMode) { |
| // Return an empty vector since GL physical devices can only support compatibility mode. |
| return std::vector<Ref<PhysicalDeviceBase>>{}; |
| } |
| |
| void* (*getProc)(const char* name) = nullptr; |
| |
| const RequestAdapterOptionsGetGLProc* glGetProcOptions = nullptr; |
| FindInChain(options->nextInChain, &glGetProcOptions); |
| if (glGetProcOptions) { |
| getProc = glGetProcOptions->getProc; |
| } |
| |
| if (getProc == nullptr) { |
| // getProc not passed. Try to load it from libEGL. |
| |
| #if DAWN_PLATFORM_IS(WINDOWS) |
| const char* eglLib = "libEGL.dll"; |
| #elif DAWN_PLATFORM_IS(MACOS) |
| const char* eglLib = "libEGL.dylib"; |
| #else |
| const char* eglLib = "libEGL.so"; |
| #endif |
| if (!mLibEGL.Valid() && !mLibEGL.Open(eglLib)) { |
| GetInstance()->ConsumedErrorAndWarnOnce( |
| DAWN_VALIDATION_ERROR("Failed to load %s", eglLib)); |
| return {}; |
| } |
| |
| getProc = reinterpret_cast<void* (*)(const char*)>(mLibEGL.GetProc("eglGetProcAddress")); |
| if (!getProc) { |
| GetInstance()->ConsumedErrorAndWarnOnce( |
| DAWN_VALIDATION_ERROR("eglGetProcAddress return nullptr")); |
| return {}; |
| } |
| } |
| |
| EGLFunctions egl; |
| egl.Init(getProc); |
| |
| EGLenum api = GetType() == wgpu::BackendType::OpenGLES ? EGL_OPENGL_ES_API : EGL_OPENGL_API; |
| std::unique_ptr<ContextEGL> context; |
| if (GetInstance()->ConsumedErrorAndWarnOnce(ContextEGL::Create(egl, api), &context)) { |
| return {}; |
| } |
| |
| EGLDisplay prevDisplay = egl.GetCurrentDisplay(); |
| EGLContext prevDrawSurface = egl.GetCurrentSurface(EGL_DRAW); |
| EGLContext prevReadSurface = egl.GetCurrentSurface(EGL_READ); |
| EGLContext prevContext = egl.GetCurrentContext(); |
| |
| context->MakeCurrent(); |
| auto physicalDevices = DiscoverPhysicalDevicesWithProcs(getProc); |
| egl.MakeCurrent(prevDisplay, prevDrawSurface, prevReadSurface, prevContext); |
| return physicalDevices; |
| } |
| |
| std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevicesWithProcs( |
| void* (*getProc)(const char*)) { |
| // TODO(cwallez@chromium.org): For now only create a single OpenGL physicalDevice because don't |
| // know how to handle MakeCurrent. |
| if (mPhysicalDevice != nullptr && mGetProc != getProc) { |
| GetInstance()->ConsumedErrorAndWarnOnce( |
| DAWN_VALIDATION_ERROR("The OpenGL backend can only create a single physicalDevice.")); |
| return {}; |
| } |
| if (mPhysicalDevice == nullptr) { |
| if (GetInstance()->ConsumedErrorAndWarnOnce( |
| PhysicalDevice::Create(GetInstance(), GetType(), getProc), &mPhysicalDevice)) { |
| return {}; |
| } |
| mGetProc = getProc; |
| } |
| return {mPhysicalDevice}; |
| } |
| |
| void Backend::ClearPhysicalDevices() { |
| mPhysicalDevice = nullptr; |
| } |
| |
| size_t Backend::GetPhysicalDeviceCountForTesting() const { |
| return mPhysicalDevice != nullptr ? 1 : 0; |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance, wgpu::BackendType backendType) { |
| return new Backend(instance, backendType); |
| } |
| |
| } // namespace dawn::native::opengl |