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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/opengl/OpenGLFunctions.h"
#include <cctype>
namespace dawn::native::opengl {
MaybeError OpenGLFunctions::Initialize(GetProcAddress getProc) {
DAWN_TRY(mVersion.Initialize(getProc));
if (mVersion.IsES()) {
DAWN_TRY(LoadOpenGLESProcs(getProc, mVersion.GetMajor(), mVersion.GetMinor()));
} else {
DAWN_TRY(LoadDesktopGLProcs(getProc, mVersion.GetMajor(), mVersion.GetMinor()));
}
return {};
}
const OpenGLVersion& OpenGLFunctions::GetVersion() const {
return mVersion;
}
bool OpenGLFunctions::IsAtLeastGL(uint32_t majorVersion, uint32_t minorVersion) const {
return mVersion.IsDesktop() && mVersion.IsAtLeast(majorVersion, minorVersion);
}
bool OpenGLFunctions::IsAtLeastGLES(uint32_t majorVersion, uint32_t minorVersion) const {
return mVersion.IsES() && mVersion.IsAtLeast(majorVersion, minorVersion);
}
} // namespace dawn::native::opengl