| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d11/BindGroupD3D11.h" |
| |
| #include <memory> |
| |
| #include "dawn/native/Texture.h" |
| #include "dawn/native/d3d11/BindGroupLayoutD3D11.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| // static |
| Ref<BindGroup> BindGroup::Create(Device* device, const BindGroupDescriptor* descriptor) { |
| return ToBackend(descriptor->layout->GetInternalBindGroupLayout()) |
| ->AllocateBindGroup(device, descriptor); |
| } |
| |
| BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor) |
| : BindGroupBase(this, device, descriptor) {} |
| |
| BindGroup::~BindGroup() = default; |
| |
| void BindGroup::DestroyImpl() { |
| BindGroupBase::DestroyImpl(); |
| ToBackend(GetLayout()->GetInternalBindGroupLayout())->DeallocateBindGroup(this); |
| } |
| |
| } // namespace dawn::native::d3d11 |