blob: 6e72d8810d0e933f4152ccc906d98fa962828d0a [file] [log] [blame] [edit]
// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
#define SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
#include "dawn/common/NonCopyable.h"
#include "dawn/common/Ref.h"
#include "dawn/native/Error.h"
#include "dawn/native/d3d/d3d_platform.h"
namespace dawn::native::d3d11 {
class CommandAllocatorManager;
class Buffer;
class Device;
class CommandRecordingContext {
public:
MaybeError Intialize(Device* device);
void Release();
bool IsOpen() const;
bool NeedsSubmit() const;
void SetNeedsSubmit();
MaybeError ExecuteCommandList(Device* device);
ID3D11Device* GetD3D11Device() const;
ID3D11DeviceContext* GetD3D11DeviceContext() const;
ID3D11DeviceContext1* GetD3D11DeviceContext1() const;
ID3D11DeviceContext4* GetD3D11DeviceContext4() const;
ID3DUserDefinedAnnotation* GetD3DUserDefinedAnnotation() const;
Buffer* GetUniformBuffer() const;
Device* GetDevice() const;
struct ScopedCriticalSection : NonMovable {
explicit ScopedCriticalSection(ComPtr<ID3D11Multithread>);
~ScopedCriticalSection();
private:
ComPtr<ID3D11Multithread> mD3D11Multithread;
};
// Returns a scoped object that marks a critical section using the
// ID3D11Multithread Enter and Leave methods. This allows minimizing the
// cost of D3D11 multithread protection by allowing a single mutex Acquire
// and Release call for an entire set of operations on the immediate context
// e.g. when executing command buffers. This only has an effect if the
// ImplicitDeviceSynchronization feature is enabled.
ScopedCriticalSection EnterScopedCriticalSection();
// Write the built-in variable value to the uniform buffer.
void WriteUniformBuffer(uint32_t offset, uint32_t element);
MaybeError FlushUniformBuffer();
private:
bool mIsOpen = false;
bool mNeedsSubmit = false;
ComPtr<ID3D11Device> mD3D11Device;
ComPtr<ID3D11DeviceContext4> mD3D11DeviceContext4;
ComPtr<ID3D11Multithread> mD3D11Multithread;
ComPtr<ID3DUserDefinedAnnotation> mD3DUserDefinedAnnotation;
// The maximum number of builtin elements is 4 (vec4). It must be multiple of 4.
static constexpr size_t kMaxNumBuiltinElements = 4;
// The uniform buffer for built-in variables.
Ref<Buffer> mUniformBuffer;
std::array<uint32_t, kMaxNumBuiltinElements> mUniformBufferData;
bool mUniformBufferDirty = true;
Ref<Device> mDevice;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_