| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_ |
| |
| #include "dawn/common/NonCopyable.h" |
| #include "dawn/common/Ref.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d11 { |
| class CommandAllocatorManager; |
| class Buffer; |
| class Device; |
| |
| class CommandRecordingContext { |
| public: |
| MaybeError Intialize(Device* device); |
| |
| void Release(); |
| bool IsOpen() const; |
| bool NeedsSubmit() const; |
| void SetNeedsSubmit(); |
| |
| MaybeError ExecuteCommandList(Device* device); |
| |
| ID3D11Device* GetD3D11Device() const; |
| ID3D11DeviceContext* GetD3D11DeviceContext() const; |
| ID3D11DeviceContext1* GetD3D11DeviceContext1() const; |
| ID3D11DeviceContext4* GetD3D11DeviceContext4() const; |
| ID3DUserDefinedAnnotation* GetD3DUserDefinedAnnotation() const; |
| Buffer* GetUniformBuffer() const; |
| Device* GetDevice() const; |
| |
| struct ScopedCriticalSection : NonMovable { |
| explicit ScopedCriticalSection(ComPtr<ID3D11Multithread>); |
| ~ScopedCriticalSection(); |
| |
| private: |
| ComPtr<ID3D11Multithread> mD3D11Multithread; |
| }; |
| // Returns a scoped object that marks a critical section using the |
| // ID3D11Multithread Enter and Leave methods. This allows minimizing the |
| // cost of D3D11 multithread protection by allowing a single mutex Acquire |
| // and Release call for an entire set of operations on the immediate context |
| // e.g. when executing command buffers. This only has an effect if the |
| // ImplicitDeviceSynchronization feature is enabled. |
| ScopedCriticalSection EnterScopedCriticalSection(); |
| |
| // Write the built-in variable value to the uniform buffer. |
| void WriteUniformBuffer(uint32_t offset, uint32_t element); |
| MaybeError FlushUniformBuffer(); |
| |
| private: |
| bool mIsOpen = false; |
| bool mNeedsSubmit = false; |
| ComPtr<ID3D11Device> mD3D11Device; |
| ComPtr<ID3D11DeviceContext4> mD3D11DeviceContext4; |
| ComPtr<ID3D11Multithread> mD3D11Multithread; |
| ComPtr<ID3DUserDefinedAnnotation> mD3DUserDefinedAnnotation; |
| |
| // The maximum number of builtin elements is 4 (vec4). It must be multiple of 4. |
| static constexpr size_t kMaxNumBuiltinElements = 4; |
| // The uniform buffer for built-in variables. |
| Ref<Buffer> mUniformBuffer; |
| std::array<uint32_t, kMaxNumBuiltinElements> mUniformBufferData; |
| bool mUniformBufferDirty = true; |
| |
| Ref<Device> mDevice; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_ |