| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d11/DeviceInfoD3D11.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| ResultOrError<DeviceInfo> GatherDeviceInfo(const ComPtr<ID3D11Device>& device) { |
| DeviceInfo info = {}; |
| |
| D3D11_FEATURE_DATA_D3D11_OPTIONS2 options2; |
| DAWN_TRY(CheckHRESULT( |
| device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)), |
| "D3D11_FEATURE_D3D11_OPTIONS2")); |
| |
| info.isUMA = options2.UnifiedMemoryArchitecture; |
| |
| info.shaderModel = 50; |
| // Profiles are always <stage>s_<minor>_<major> so we build the s_<minor>_major and add |
| // it to each of the stage's suffix. |
| info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_5_0"; |
| info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_5_0"; |
| info.shaderProfiles[SingleShaderStage::Compute] = L"cs_5_0"; |
| |
| // Runtime of the created texture (D3D11 device) and OpenSharedHandle runtime (Dawn's |
| // D3D12 device) must agree on resource sharing capability. For NV12 formats, D3D11 |
| // requires at-least D3D11_SHARED_RESOURCE_TIER_2 support. |
| // https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_shared_resource_tier |
| D3D11_FEATURE_DATA_D3D11_OPTIONS5 featureOptions5{}; |
| DAWN_TRY(CheckHRESULT(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS5, |
| &featureOptions5, sizeof(featureOptions5)), |
| "D3D11_FEATURE_D3D11_OPTIONS5")); |
| info.supportsSharedResourceCapabilityTier2 = |
| featureOptions5.SharedResourceTier >= D3D11_SHARED_RESOURCE_TIER_2; |
| |
| return std::move(info); |
| } |
| |
| } // namespace dawn::native::d3d11 |