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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_
#define SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_
#include <string>
#include "dawn/native/Blob.h"
#include "dawn/native/Serializable.h"
#include "dawn/native/ShaderModule.h"
#include "dawn/native/d3d/ShaderUtils.h"
#include "dawn/native/d3d/d3d_platform.h"
namespace dawn::native {
struct ProgrammableStage;
} // namespace dawn::native
namespace dawn::native::d3d11 {
class Device;
class PipelineLayout;
class ShaderModule final : public ShaderModuleBase {
public:
static ResultOrError<Ref<ShaderModule>> Create(Device* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages);
ResultOrError<d3d::CompiledShader> Compile(
const ProgrammableStage& programmableStage,
SingleShaderStage stage,
const PipelineLayout* layout,
uint32_t compileFlags,
const std::bitset<kMaxInterStageShaderVariables>* usedInterstageVariables = nullptr);
private:
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
~ShaderModule() override = default;
MaybeError Initialize(ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages);
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_