| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_ |
| |
| #include <string> |
| |
| #include "dawn/native/Blob.h" |
| #include "dawn/native/Serializable.h" |
| #include "dawn/native/ShaderModule.h" |
| #include "dawn/native/d3d/ShaderUtils.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native { |
| struct ProgrammableStage; |
| } // namespace dawn::native |
| |
| namespace dawn::native::d3d11 { |
| |
| class Device; |
| class PipelineLayout; |
| |
| class ShaderModule final : public ShaderModuleBase { |
| public: |
| static ResultOrError<Ref<ShaderModule>> Create(Device* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages); |
| |
| ResultOrError<d3d::CompiledShader> Compile( |
| const ProgrammableStage& programmableStage, |
| SingleShaderStage stage, |
| const PipelineLayout* layout, |
| uint32_t compileFlags, |
| const std::bitset<kMaxInterStageShaderVariables>* usedInterstageVariables = nullptr); |
| |
| private: |
| ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); |
| ~ShaderModule() override = default; |
| MaybeError Initialize(ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages); |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_ |