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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D11_SWAPCHAIND3D11_H_
#define SRC_DAWN_NATIVE_D3D11_SWAPCHAIND3D11_H_
#include <vector>
#include "dawn/native/d3d/SwapChainD3D.h"
#include "dawn/native/IntegerTypes.h"
namespace dawn::native::d3d11 {
class Device;
class Texture;
class SwapChain final : public d3d::SwapChain {
public:
static ResultOrError<Ref<SwapChain>> Create(Device* device,
Surface* surface,
SwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor);
private:
using Base = d3d::SwapChain;
using Base::Base;
~SwapChain() override;
// SwapChainBase implementation
MaybeError PresentImpl() override;
ResultOrError<Ref<TextureBase>> GetCurrentTextureImpl() override;
void DetachFromSurfaceImpl() override;
// d3d::SwapChain implementation
IUnknown* GetD3DDeviceForCreatingSwapChain() override;
void ReuseBuffers(SwapChainBase* previousSwapChain) override;
// Does the swapchain initialization step of gathering the buffers.
MaybeError CollectSwapChainBuffers() override;
// Calls DetachFromSurface but also synchronously waits until all references to the
// swapchain and buffers are removed, as that's a constraint for some DXGI operations.
MaybeError DetachAndWaitForDeallocation() override;
ComPtr<ID3D11Texture2D> mBuffer;
Ref<Texture> mApiTexture;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D12_SWAPCHAIND3D11_H_