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// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d11/UtilsD3D11.h"
#include "dawn/common/Assert.h"
#include "dawn/native/Format.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d11/DeviceD3D11.h"
namespace dawn::native::d3d11 {
D3D11_COMPARISON_FUNC ToD3D11ComparisonFunc(wgpu::CompareFunction func) {
switch (func) {
case wgpu::CompareFunction::Never:
return D3D11_COMPARISON_NEVER;
case wgpu::CompareFunction::Less:
return D3D11_COMPARISON_LESS;
case wgpu::CompareFunction::LessEqual:
return D3D11_COMPARISON_LESS_EQUAL;
case wgpu::CompareFunction::Greater:
return D3D11_COMPARISON_GREATER;
case wgpu::CompareFunction::GreaterEqual:
return D3D11_COMPARISON_GREATER_EQUAL;
case wgpu::CompareFunction::Equal:
return D3D11_COMPARISON_EQUAL;
case wgpu::CompareFunction::NotEqual:
return D3D11_COMPARISON_NOT_EQUAL;
case wgpu::CompareFunction::Always:
return D3D11_COMPARISON_ALWAYS;
case wgpu::CompareFunction::Undefined:
UNREACHABLE();
}
}
void SetDebugName(Device* device,
ID3D11DeviceChild* object,
const char* prefix,
std::string label) {
if (!object) {
return;
}
if (label.empty() || !device->IsToggleEnabled(Toggle::UseUserDefinedLabelsInBackend)) {
object->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(prefix), prefix);
return;
}
std::string objectName = prefix;
objectName += "_";
objectName += label;
object->SetPrivateData(WKPDID_D3DDebugObjectName, objectName.length(), objectName.c_str());
}
} // namespace dawn::native::d3d11