)]}'
{
  "commit": "657bdc10ac32d35f502fafba9678a105768f3a5e",
  "tree": "1eafbbd22f7f940a46fa5b89ef30b1897eea3d87",
  "parents": [
    "4af54479e4fb88c54da4a062ddaeb57a6253dea8"
  ],
  "author": {
    "name": "Stephen White",
    "email": "senorblanco@chromium.org",
    "time": "Fri Aug 04 02:45:37 2023 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Fri Aug 04 02:45:37 2023 +0000"
  },
  "message": "Use EGL_ANGLE_display_texture_share_group on ANGLE.\n\nAllow the use of shared GL textures via the EGL_ANGLE_display_texture_share_group extension. This is implemented as the ANGLETextureSharing feature in the Dawn DeviceDescriptor.\n\nMove the \"parent\" EGLContext creation into PhysicalDevice::Create().\n\nAlso, when using the cached opengl::PhysicalDevice, check\nthat the EGLDisplay matches that used on creation.\n\nChange-Id: I13b944ff4936796cd01ee8eeb0190a8fa74af1d9\nBug: dawn:810\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/143503\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nCommit-Queue: Stephen White \u003csenorblanco@chromium.org\u003e\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\n",
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