| #version 310 es | |
| layout(rgba8) uniform highp writeonly image2D tex; | |
| vec4 vertex_main() { | |
| vec4 value = vec4(1.0f, 2.0f, 3.0f, 4.0f); | |
| imageStore(tex, ivec2(9, 8), value.bgra); | |
| return vec4(0.0f); | |
| } | |
| void main() { | |
| gl_PointSize = 1.0; | |
| vec4 inner_result = vertex_main(); | |
| gl_Position = inner_result; | |
| gl_Position.y = -(gl_Position.y); | |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
| return; | |
| } |