ByteAddressBuffer tint_symbol : register(t0); | |
RWByteAddressBuffer tint_symbol_1 : register(u1); | |
void tint_symbol_1_store(uint offset, float2x3 value) { | |
tint_symbol_1.Store3((offset + 0u), asuint(value[0u])); | |
tint_symbol_1.Store3((offset + 16u), asuint(value[1u])); | |
} | |
float2x3 tint_symbol_load(uint offset) { | |
return float2x3(asfloat(tint_symbol.Load3((offset + 0u))), asfloat(tint_symbol.Load3((offset + 16u)))); | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
tint_symbol_1_store(0u, tint_symbol_load(0u)); | |
return; | |
} |