| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
| f16mat2x4 inner; | |
| } tint_symbol; | |
| layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 { | |
| f16mat2x4 inner; | |
| } tint_symbol_1; | |
| void tint_symbol_2() { | |
| tint_symbol_1.inner = tint_symbol.inner; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol_2(); | |
| return; | |
| } |